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61. Ungroup all weapons button improvement idea - in Player Features and Ideas Discussion [original thread]
Can the "ungroup all weapons button" be made to have the added option to "load all guns with ammo x" ? Where x is what ever ammo that can apply. Thanx.
- by Sir Dragon - at 2014.05.18 01:50:00
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62. how to open up options for intense new graphical occurrences for idi... - in Player Features and Ideas Discussion [original thread]
Should CCP draw a line that divides what effects are shared between all clients and what effects can be completely localized to the individual pilot (not seen by everyone else). Then all of a sudden we could start adding in massive game impr...
- by Sir Dragon - at 2014.05.18 01:44:00
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63. Ideas: High Sec Alterations. - in Player Features and Ideas Discussion [original thread]
Quoting eve wiki : " . . . corporate wars allow the two warring corporations to attack each other with impunity, bypassing all security status penalties and CONCORD interference. . . " (https://wiki.eveonline.com/en/wiki/War_Declaration) My idea ...
- by Sir Dragon - at 2014.05.15 03:48:00
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64. Hull Damage Graphics - in Player Features and Ideas Discussion [original thread]
A ship's hull being pierced by an volley of lazers comes to mind: a giant hole punched into a cripeled hull mmmhh should really get the adrenaline pumping.
- by Sir Dragon - at 2014.05.15 03:21:00
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65. Battleships need to be rebalanced. - in Player Features and Ideas Discussion [original thread]
I think it is along the lines of that the space is so little inside smaller ships such as cruisers and frigates compared to battle ships that they (frigates & cruisers sized ships) were given tweaks and boosts in electronic warfare. A ba...
- by Sir Dragon - at 2014.05.15 03:16:00
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66. Mobile Depot should allow instant repairs - in Player Features and Ideas Discussion [original thread]
Maybe it is a question of how much space is in the Mobile Depot; Such that, there is no more space left inside the Depot to add large features. What about something along the lines of Rigs: Remote Capacitor Transmitter that gives your ship's Cap...
- by Sir Dragon - at 2014.05.15 02:57:00
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67. Spicing up scanning down mission sites - in Player Features and Ideas Discussion [original thread]
We can bolster a fun feature by letting large groups of wrecks be scan-able down as a single "field of debris/wrecks". As is, once the mission runner completes the mission then that mission and all its debris/wrecks, and occasional asteroids, disa...
- by Sir Dragon - at 2014.05.15 02:43:00
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68. Stop cutting game features - in Player Features and Ideas Discussion [original thread]
mucho respeto to all the bumps & likes & {kiss} @ the trolls thanks for the new material i can fop about .... feal free to hijack this post for it has nothing todo with me and i would be pleased to see someone take the flag i'll...
- by Sir Dragon - at 2014.04.26 09:46:00
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69. Stop cutting game features - in Player Features and Ideas Discussion [original thread]
Whittorical Quandary wrote: I'm sorry, the OP is over the 1000 character limit. Please reduce the amount of characters in your post into something shorter and more coherent. Siggghhhh ok.. 'ill try
- by Sir Dragon - at 2014.04.26 05:02:00
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70. Stop cutting game features - in Player Features and Ideas Discussion [original thread]
:D Thanks for the bump common lets gogogo!
- by Sir Dragon - at 2014.04.26 03:37:00
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71. Stop cutting game features - in Player Features and Ideas Discussion [original thread]
Recentlly the character's Bio has been trimmed down to a maximum of 1000 characters. I suspect that this is just one of many more feature bashings CCP will implement to conform to the Raid mentality. Let me try and show you the fallacy that is g...
- by Sir Dragon - at 2014.04.26 02:21:00
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72. Clothes and Accessories. - in Player Features and Ideas Discussion [original thread]
Renegade Dussault wrote: pfft, this is when Eve Online will be transformed into Sims Online.. Does it really matter; the pirates would have more people to kill... The marketeers would have more buisness... The scammers would have more people...
- by Sir Dragon - at 2014.04.22 09:19:00
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73. Clothes and Accessories. - in Player Features and Ideas Discussion [original thread]
+1
- by Sir Dragon - at 2014.04.22 09:12:00
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74. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
http://en.wikipedia.org/wiki/How_to_Lie_with_Statistics https://archive.org/details/HowToLieWithStatistics http://www.horace.org/blog/wp-content/uploads/2012/05/How-to-Lie-With-Statistics-1954-Huff.pdf https://sites.google.com/a/readerpal....
- by Sir Dragon - at 2014.04.22 09:00:00
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75. Local and constellation chat - in Player Features and Ideas Discussion [original thread]
How about we just make local, constellation and maybe region and auto-join channel you cannot leave... Helm! maybe stuff them into one window that yet distinguishes between the 3... Or what you said anything to boost social really
- by Sir Dragon - at 2014.04.22 08:52:00
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76. An Idea on Jump Bridges - in Player Features and Ideas Discussion [original thread]
Love it portal some bastards deap into some ravelofted inferno.. But it is different and that is usaually enough to make development cry.
- by Sir Dragon - at 2014.04.22 08:44:00
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77. Planetary Interaction: Suggestions/Tweaks - in Player Features and Ideas Discussion [original thread]
Mr Doctor wrote: Hire Firaxis. http://www.civilization6.net/ was talking about going into space... intigrate civ 6 with eve NOW!! you do not get anywhere in buisness WITHOUT TAKING RISKS!
- by Sir Dragon - at 2014.04.21 10:35:00
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78. Planetary Interaction: Suggestions/Tweaks - in Player Features and Ideas Discussion [original thread]
1) Multi factory placment: maybe a pre-saved complex-formation-grid such that you would define a grid, and that grid would contain as an example maybe 5 specific or different houses in an certain formation. That way you could go through the tediu...
- by Sir Dragon - at 2014.04.21 10:19:00
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79. In the Year 35010 - in Player Features and Ideas Discussion [original thread]
Jack Xristeu wrote: It's only a matter of time before the competition provides better alternative games to what I think is currently the lead futurist mmorpg sci fi on the market namely eveonline. AGREED. 1) The A.I. are drones . . . we p...
- by Sir Dragon - at 2014.04.21 09:29:00
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80. Boosting eve - social via simple added game option. - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Do you have any idea how absurdly long that list of "all chat channels in EVE" would be? I'm not sure your mind is ready to comprehend the vastness of such a thing. So we would not use a drop down menu. Do you have ...
- by Sir Dragon - at 2014.04.21 09:02:00
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